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Old Jun 01, 2008, 06:41 PM // 18:41   #1
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Default Necro heal or prot builds

I was wondering how most people looked upon N/Rt and N/Mo heal or prot builds. And can they be run by humans or are they only for heroes?
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Old Jun 01, 2008, 06:47 PM // 18:47   #2
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I almost never use primary monk heroes anymore. N/mo's and n/rt's are just as good as primary rits or monks. Healing is a bit less and you won't have divine favor but it still works. They can be used by heroes and players but if you run some of those builds on a hero, you might want to micro skills like prot spirit and spirit bond.
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Old Jun 01, 2008, 06:57 PM // 18:57   #3
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My main is necro and lately I started to like healing/protting and don't feel like starting over with a monk. I know the N/Rt healer from sabway but I was wondering how it would go if you ran that kind of builds without the other necros to form sabway. And would you get accepted in pugs (not that I do that much) with a /Rt or /Mo build without being primary ...

Build suggestions are always welcome
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Old Jun 01, 2008, 07:35 PM // 19:35   #4
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1. The advantage of a Mo/X over N/Mo is mostly divine favor (and a little bit runes). Without it, the heal/second coming off a N/Mo is kinda low and you can have problems keeping up with pressure. To some degree you can offset this by using 10e skills that a Mo/X couldn't afford, such as Heal Other.

2. With the recent buff to E.Renewal, E/Mo pretty much supplants any use N/Mo had. The whole point of N/Mo is trying to come out ahead by trading away the DF and runes from a monk primary in exchange for near infinite energy. Well, E.Renewal provides energy much, much better than soul reaping does.

3. N/Rt does a much better job of replacing a Rt/X healer though. Unlike DF, spawning power is useless to healer builds, the the rit heals were designed to work at full power with points in just one attribute (resto) instead of two (healing prayers+DF). Even without the super energy returns powered by the minion bomber in Sabway, soul reaping still provides enough energy to make a N/Rt healer work better than a Rt/X healer in most cases.
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Old Jun 01, 2008, 08:27 PM // 20:27   #5
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Quote:
Originally Posted by Chthon
3. N/Rt does a much better job of replacing a Rt/X healer though. Unlike DF, spawning power is useless to healer builds, the the rit heals were designed to work at full power with points in just one attribute (resto) instead of two (healing prayers+DF). Even without the super energy returns powered by the minion bomber in Sabway, soul reaping still provides enough energy to make a N/Rt healer work better than a Rt/X healer in most cases.
How about a Mo/X compared to a N/Rt, you think N/Rt is good enough to function as a healer? I think a N/Rt build is easier accepted when run by a hero then a human player?
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Old Jun 01, 2008, 10:29 PM // 22:29   #6
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If I was to do a focused N/Mo support build I would focus on protection prayers, as without divine favor healing prayers are sub par when compared with resto heals.

But with the recent buff to ele's Ether Renewal they can run enchantment heavy/energy hungry builds like nobody's business, so I'd have to say an E/Mo would probably work better than a N/Mo.

However I doubt an E/Rt could run resto as effectively as a N/Rt (lack of enchants and resto elite)

It's kind of sad, Divine Favor and class specific runes seem to be about the only thing Monks and Resto Rits have going for them anymore.
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Old Jun 01, 2008, 11:00 PM // 23:00   #7
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No, you will normally not be accepted in pugs as a healer running N primary. Yes, they will normally accept a N hero as healer. No, a N hero is vastly inferior to any decent human N as a healer. Yes, Ether Renewal is a joke, and elementalists have now replaced monks as the optimal choice for healers and protectors in PvE, along with a number of other jobs.

In fact, I would have a hard time arguing for an elementalist running any other elite than Ether Renewal in PvE.
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Old Jun 02, 2008, 06:07 AM // 06:07   #8
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Quote:
Originally Posted by Kurt
How about a Mo/X compared to a N/Rt, you think N/Rt is good enough to function as a healer? I think a N/Rt build is easier accepted when run by a hero then a human player?
N/Rt is a superior to Mo/X in terms of red-bars-go-up and energy management. It's weaker in terms of robustness. No prot. No hex removal. Throughout most of normal mode, those aren't huge liabilities. You can red-bars-go-up your way through most of the game. In hard mode and some more advanced normal mode areas, the lack of things like protective spirit is going to really hurt you though.
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